Thursday, September 19, 2013

Module 2 Reflections

Hypermedia Product--http://www.britannica.com/
Reference Material

              
This site would be great to include in the classroom for many reasons. First, it places the knowledge in the students’ hands. They would be hands-on in their learning, as Robyler & Doering (2013) note that sundry amounts of “educators believe the most important characteristic of hypermedia is its ability to encourage students to be proactive learners” (p. 176). By allowing students to take their learning into their own hands, I would also be encouraging important critical thinking skills, which are also one of the benefits of hypermedia, as students, according to Robyler & Doering (2013) constantly make decisions and evaluate progress, thus encouraging students to apply higher order thinking skills” (p. 176). Students will hopefully be led from one page to the next, delving deeper into their research as they go. For instance, if the student is doing a research essay on violence in the media, their research may lead them to other related pages, such as the Columbine shooting or video game ratings. I want students to see that knowledge does not exist in a vacuum but is a powerful exchange of ideas that is ever-growing. Luckily, this encyclopedia is updated daily to reflect new interpretations of people or events. And, unlike its free and dubious counterpart Wikipedia (which I would not allow for an academic research paper), the moderators are educators who care about helping kids learn. This site would be most helpful in a research essay assignment, but could also be used to help aid students in presentations of materials or to just follow up on in-class lectures. The site includes several links on each entry, allowing students to further their trip down the research rabbit hole to find primary and secondary sources related to their topic. It includes graphics which break up the monotony of words on the screen, and is easy to navigate.

More information on the new Encyclopedia Britannica:

http://www.youtube.com/watch?v=R9zLe7D9qDo

 Multimedia Authoring Tool  
Audio and Video Production & Editing Systems

              
Robyler & Doering (2013) quote Sandell (2011)’s definition of “screenagers” as students ‘”living visually and virtually from handheld screens, smart phones, and computers… [and who] need multiple forms of literacy, especially visual literacy” (p. 191). As silly as “screenager” sounds, it is applicable to today’s youth, who have been a part of the information age since birth and know the ins and outs of technology. Their lives are surrounded by hypermedia and education must reflect this reality. Therefore, in between posting selfies to Instagram and making Vines, my students will be subject to making their own visual media to help in their education. I am impressed by the concept of the flipped classroom, and would certainly consider using these tools in order to flip my classroom. By going over items such as history or genre-related themes that I might normally do at a chalkboard, I could post a lecture of the information online, available at all times for my students to watch and review. Once we get the background out of the way outside of class, we can focus on the language on the page and have richer discussions. Another way in which I would incorporate video technology into my classroom is by having student make and/or edit their own videos. This activity could include writing parody scripts of a famous piece of literature or argumentative presentations that could be viewed in class. I would also consider opening the videos up to parents or fellow educators so students would know that their work should be decent, as Robyler & Doering (2013) feel that “teachers should try to give students an opportunity to display their projects […] students invest more effort in the writing process when they know others will read their writing” (p. 185). If students know their work, whether it be written or visual, will be seen by others, they will indeed put forth the necessary effort to do their best. I am open to visual communication to exist alongside written communication, as hypermedia projects, according to Robyler & Doering (2013), encourage creativity and novel thinking: “Classroom activities that encourage creative and critical thinking in all subject areas help develop skills and a mindset that naturally enhance the authoring process” (p. 185). Using video technology in the classroom would boost productivity, fun, and creativity for my students.  

Thursday, September 5, 2013

Reflections: Module I

Jeopardy game-maker— www.superteachertools.com
Instructional Game
            This website allows the teacher to create his or her own Jeopardy games for in-class play. The site appears relatively easy to use, providing step-by-step instructions for first-time users. I have had success in using Jeopardy in past classroom experiences. Robyler &Doering (2013) assert that “appeal of games seems to center around students’ desire to compete and play” (p. 96). I would use this game-making technology to include Jeopardy in my classroom, using it to build vocabulary, review key terms, and study for literature examinations.

Drills for language arts --
http://www.sheppardsoftware.com/web_games_vocab.htm
Drill and Practice

            This website offers a plethora of games to choose from, covering key language arts areas like vocabulary, grammar, and mechanics. While some of the games are interactive animated games, the site also includes flash cards for students preparing for important examinations. The games seem fun; however, the games did not offer enough feedback, which, according to Robyler &Doering (2013) is essential for drill and practice software, as students need to be “debugged” of erroneous ways and to be able to retain the information for the long-term (p. 84). The games are targeted to a younger audience, so the site would benefit middle school students most, and I would certainly consider using the games to reinforce concepts covered in class.

Flash card creation – http://quizlet.com
Drill and Practice
           
This site allows students to study vocabulary and other items by using interactive media. Gone are the days of sore hands from scribbling on tiny note cards; students will relish the experience to create their own games and vocabulary drills. The site not only tests vocabulary memory but also the student’s spelling. This site would be fun and easy for students to use, motivating them to learn. Robyler & Doering (2013) note that “drill software is both more efficient and often more appealing to students” than traditional note cards (p. 84). Using this program would save both my students and I tons of time, and help in the acquisition of essential classroom concepts.

Cloze Worksheet Generator -- http://worksheets.theteacherscorner.net/make-your-own/fill-in-the-blank/
            According to Robyler & Doering (2013), cloze exercises are “comprehension exercises with certain words removed and students fill in the blanks” (p. 150). These exercises would help ESL students grow more familiar with the parts of speech in the English language. Further, I could use this software for any of my students as reminder of what a pronoun is, for example, and where it goes in a sentence. I would utilize the worksheets to drive home the importance of sentence construction and cohesion.

SurveyMonkey – http://www.surveymonkey.com
           
While I have some teaching experience, I will always be interested in learning what is or is not working for my students in class. I would utilize this site to generate surveys based on in-class instruction. This software tool, like others mentioned in the text, would help in, according to Robyler & Doering (2013), “getting organized, producing instructional materials, and accomplishing paperwork tasks” (pp. 112-113). SurveyMonkey would be yet another weapon in my arsenal of strategic and successful uses of technology in my classroom. 

Monday, September 2, 2013

Hey guys!
Welcome to my blog for ED527. Here you will find my reflections and analysis for the modules. I hope to have a successful blogging adventure with my blogger buddies.
Jesse Cosper